NCERT MCQ Solutions for Class 4 English Santoor Chapter 9 Hekko of Unit 3 Fun with Games for new session 2025-26. Class 4 English MCQs covers the traditional game Hekko from Nagaland, including the meaning of Hekko (challenging the tiger) and its gameplay. It includes details such as team names Aami and Aakho, rules for playing and the significance of “Joko” for surrender. Vocabulary and grammar exercises reinforce homophones and past tense usage. These MCQs enhance comprehension, cultural awareness and reading skills.


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Class 4 English Santoor Chapter 9 Hekko MCQ

Class 4 English Santoor Chapter 9 MCQs

MCQs of Class 4 English Chapter 9 Hekko

Class 4 English Santoor Chapter 9 MCQ for Revision

Class 4 English Chapter 9 Hekko introduces students to a traditional game from Nagaland, where the words “Hek” mean challenge and “Ko” mean tiger. It begins with a folk story about humans and animals arguing about who is superior. This unique storyline grabs children’s attention and connects storytelling with gameplay. MCQs from this section like “What does Hekko mean?” or “What are the two teams called?” help learners recall key facts quickly. NCERT Solutions MCQs ensure that cultural learning is not forgotten, while testing reading comprehension. When students answer questions based on names, team rules and the game’s history, they also become more aware of India’s regional diversity. Thus, MCQs serve as an excellent tool for building both knowledge and pride in our folk traditions.

Class 4 English Chapter 9 MCQs for Grammar and Game

Class 4 English Santoor Chapter 9 also includes grammar practice through homophones (like their/there, write/right) and past tense verbs (like visited, jumped, enjoyed). MCQs make these topics fun to revise. For instance, “Which word completes the sentence: I sleep on a ____ at grandma’s house?” improves vocabulary and grammar in one step. The game rules of Hekko are clearly defined MCQs like “When does the Hekko game end?” or “What does ‘Joko’ mean?” test how well students remember steps and outcomes. These MCQs combine language learning with game logic, making lessons fun, meaningful and easier to evaluate. They support all-round growth by blending action, story and structure perfect for young learners.

What is the purpose of Class 3 English Santoor Chapter 9 MCQ?

The MCQs in Class 4 English Santoor Chapter 9 help students understand and remember the story and rules of the traditional Nagaland game Hekko. They reinforce important ideas like teamwork, cultural stories and sportsmanship. MCQs also test key facts such as the number of players, the meaning of “Joko” and the names of the teams. This format keeps learning short and fun. It allows children to recall details quickly, improving both their comprehension and memory of the lesson.

How do Class 4 English Chapter 9 MCQs support grammar and vocabulary development?

Class 4 English Santoor Chapter 9 includes exercises with homophones (e.g., write/right, caught/cot) and simple past tense verbs (e.g., jumped, enjoyed). MCQs built on these topics test whether children can understand and apply grammar rules in context. For example, questions like “Which word means to sleep on?” with options cot and caught help children understand word usage. These grammar-based MCQs make learning more practical and less stressful, especially for Class 3 students who are still mastering sentence formation.

Can Class 4 English Chapter 9 MCQs help build awareness of Indian culture?

Yes, definitely! Class 4 English Santoor Chapter 9 introduces students to Hekko, a traditional game played in Nagaland. MCQs can ask, “Where is the game Hekko played?” or “What does ‘Hekko’ mean?” These questions spark curiosity and help students learn about India’s rich and diverse heritage. When students answer such MCQs, they not only recall the text but also understand how games and stories connect to real-life cultures. This builds pride and awareness about India’s traditional games in a child-friendly way.